Galaxy Break Missles
OS :
Version :1.0
Size :67.72Mb
Updated :Dec 11,2019
Developer :He Man
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Here are three topics that gamers often discuss on the internet, turned into questions for you: 1. What's your favorite way to earn rewards in Galaxy Break Missiles, is it through daily quests or battles? 2. How do you handle difficult levels in Galaxy Break Missiles, do you replay them multiple times or use special power-ups? 3. Which game mode do you prefer in Galaxy Break Missiles, is it the classic arcade mode or the more strategic campaign mode?
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Pros and Cons from users' feedback
Based on the users' reviews of the Galaxy Break Missles app, here are three cons and pros in English, limited to 15 words each: **Cons:** 1. "Too many in-app purchases and aggressive monetization strategies to progress." 2. "Gameplay becomes repetitive and tedious after multiple levels." 3. "Poor customer support and unresponsive developers to users' concerns." **Pros:** 1. "Addictive gameplay with increasing difficulty to keep players engaged." 2. "Colorful graphics and visually appealing interface to attract players." 3. "Fun and varied missions with satisfying rewards and upgrades." Please note that these conclusions are based on a sample of users' reviews and may not reflect the opinion of all users.
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Description
Galaxy Break Missles is a minimalistic endless video game for mobile published for iOS platform. It was developed during my free time as a personal project, I used Unity 3D graphics engine to implement some platform specific features. The project objective was to develop a nice visuals mobile game with few graphic resources and a minimalistic style. Some of the game highlights are: – Intuitive simple touch control. – Progressive difficulty gameplay. – Up to 5 custom spaceships with own habilities and powers. – Generic scripts with as many utilities as possible for animation, dynamics, events… – Very high performance for mobile (shaders, objects pooling, code performance, fake visuals). – Minimalistic interface using new Unity UI and different types of canvas types (world space, camera based). – Native sharing access for many applications with results/states delegates. @victorfisac
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