Tell Me About It!
OS :
Version :2.0
Size :62.81Mb
Updated :Apr 14,2022
Developer :DIfferent Roads to Learning, Inc.
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Based on online gaming communities, here are three topics that gamers often discuss: 1. Graphics and Performance: Does the app's graphics quality hold up against other gaming apps on the market? 2. Real-World Integration: Will the app's augmented reality feature seamlessly integrate with real-world environments? 3. Social Sharing: Are the app's social sharing features robust enough to share gaming moments with friends and family? Let me know if you'd like me to ask follow-up questions!
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Pros and Cons from users' feedback
Based on the user reviews on the App Store, here are three cons and three pros of the "Tell Me About It" app, each within a 15-word limit: **Cons:** 1. Limited search functionality and accuracy, often returning irrelevant results. 2. Advertisements and sponsored content can be invasive and distracting. 3. Lack of organization and cluttered interface can be overwhelming. **Pros:** 1. Unique concept provides concise, informative answers to everyday questions. 2. Authoritative sources and references add credibility to the app's responses. 3. Easy to use and navigate, with a clean and intuitive design.
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Description
"What a great app for fostering early language and thinking skills. We gave this app 5/5 Apples, saying, "Tell Me About It! is an ideal blend of professional quality therapy tool and child-friendly, motivational rewards for children with language delays and Autism spectrum disorders." - Apps for Homeschooling: App of the Week March 4, 2012 Editor's Choice, 4.5/5 Stars - Best Apps for Kids: http://bestappsforkids.com/2012/02/tell-me-about-it-learning-language-by-receptive-funtion-feature-category/# Tell Me About It! Learning Language by Receptive Feature, Function and Category teaches the label, category, function, and features of more than 235 language targets over 6 levels of incremental difficulty. The presentation of each target conforms to an Applied Behavior Analysis program with reinforcement provided by a token economy system. This is a self-contained DT-program that error corrects & provides direct reinforcement to the student while collecting data for up to 10 users. A Student Report Card displays data for each student with an option to email results. For students with speech and language delays or for those with Autism Spectrum Disorder, learning to label an image doesn’t necessarily translate into comprehensive understanding of that word. By breaking down each language target by its category, the function that it serves and its salient features, we offer students the opportunity to fully comprehend and then engage in language. This app is ideal for both home and classroom use. Categories: Animals, Body Parts, Clothing, Food, Household Items, Dishes, Utensils, Tools, Toys, School Supplies, Sports, Vehicles, Accessories, Furniture, and Musical Instruments. Levels: The App advances from the basic building blocks of language – simple labeling – all the way through shared features across categories. The Levels presented in incremental difficulty are: Level 1- Labels; Level 2 – Categories; Level 3 – Function; Level 4 – Feature; Level 5 - Randomized Feature, Function, Category; Level 6: Shared Featured, Function, Category. Teacher’s Console: Teachers and parents can delve into the Teacher’s Console to control the settings for each student by turning the written labels for each language target ON/OFF, selecting a specific token character, selecting the default Level, and choosing a Reinforcement Schedule. There is even a motion that administrators can use while a game is in progress to access the Teacher’s Menu to adjust the settings or view reports. To access the Teacher’s Bar, simply swipe 2 fingers in an upward motion from the bottom of the screen up. Reinforcement Schedule: This determines how many targets the student must answer correctly in order receive a token and complete a trial session. There is an option for 3, 5, or 10 tokens. This App strives to mimic an actual one-on-one instructional session with a therapist as much as is possible in an application. We determine which targets are defined as mastered by the program in a variety of ways. When answered correctly on the very first presentation, the student receives both a token and verbal praise and that target is considered mastered and not presented again on that level. If the answer is not correct on that first presentation, the target will be reintroduced in subsequent trials and must then be answered correctly on two consecutive presentations to be considered mastered. Error correction is provided by having the correct image flash along with verbal correction when an incorrect answer is given. The App then shuffles the placement of the images, and re-presents the same question. If the student answers correctly on this second attempt, they receive verbal praise only (no token) and then move to another question. Note that your Data sheets will display, in parentheses, how many times each target has been presented so that you are always aware of your student’s progression and where there might be deficits.
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